

Skinny branches and ledges plague many of the otherwise captivating environments in Dark Souls II, which makes navigating certain areas like Cardinal Tower a tedious nightmare. The 3D objects you're tasked with maneuvering on often fail to properly respond to player movements, causing you to spike down into an endless pit if you accidentally pivot in the wrong direction. The Dark Souls engine isn't catered to heavy amounts of platforming, yet the Dark Souls II team insisted on ham-fisting absurd amounts of unnecessary and unpleasant platforming into the game. So why exactly has Dark Souls II firmly secured the bottom spot? Sadly, there are some glaring issues involving foundational game design, uninspired boss encounters, and half-baked lore that put a damper on the experience, especially when directly compared to other FromSoftware titles. And when it's bad, it's still pretty good." Even the worst Dark Souls game is better than most modern action-RPGs. There's a very tired joke about pizza that, unfortunately, perfectly applies to FromSoftware-developed Souls-like games: "When it's good, it's great. In fact, I think what the team achieved with a sequel to one of the most infamous games of all time was rather impressive. While I believe Dark Souls II is hands-down the worst Souls-like FromSoftware has developed, I don't feel that Dark Souls II is a bad game. Here is our definitive FromSoftware Souls-like power ranking. From Demon's Souls to Sekiro: Shadows Die Twice, I've committed to the monumental undertaking of placing every one of these exceptional RPGs in an arbitrary order from worst to best. I've spent the last six months or so playing and re-playing every title in the official FromSoftware Souls-like catalog. While many developers have tried desperately to capture the essence of Dark Souls, nobody does it quite like FromSoftware. The popularity of this blueprint created by FromSoftware has even managed to spawn a sub-genre of its own: the Souls-like.


Not since the introduction of the iconic Metroidvania sub-genre, popularized by phenomenal games like Castlevania: Symphony of the Night and Super Metroid, have we seen such a widely recognized and replicated template for action RPGs. Over the course of the last decade, FromSoftware has managed to craft, and arguably perfect, its unique action RPG formula with titles like Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice.
