

Releasing alongside Forza Motorsport 4, the wheel is built for racing. While an odd addition to the Xbox 360's hardware lineup, the turning ability of the wheel is actually quite responsive and the sensitivity is spot on. For this reason, you can't use it for FPS games or flight-sims, the latter of which seems like a missed opportunity. It doesn't recognize pitching motions forwards or backwards, however, so leaning one way or the other won't impact motion detection. How does the Xbox 360 Wireless Speed Wheel work? It syncs up like any other wireless Xbox 360 device, and once inside of a racing title, it recognizes turning motions. Despite the fact Forza Motorsport 4 has Kinect functionality that recognizes your hands making a driving motion, this controller operates in a similar manner. Holding the Xbox 360 Wireless Speed Wheel in the air is an odd feeling, especially for a system that prides itself on its solid controller design and its motion control system in which "you are the controller." The Xbox 360 Wireless Speed Wheel sits squarely in between other control methods. Kinect handles this idea well, but the new Xbox 360 Wireless Speed Wheel tries to carve a place for itself somewhere in the middle ground.

There's a time for motion controls - maybe you want to play with a younger sibling or child, maybe you're tired of thumbsticks, or maybe you're just working on your mime certification.
